The Unreal Fellowship is a 30-day intensive blended learning experience, designed to help experienced industry professionals in film, animation, and VFX learn Unreal Engine, develop a strong command of state-of-the-art virtual production tools, and foster the next generation of teams in the emerging field of real-time production.
Next up in our series of Q&A’s with artists who took part in the Fellowship is Guillaume Parra, Head of CG, Mikros MPC.
How did it feel to be selected for the Unreal Fellowship?
It was a pleasure and a true privilege to know I would spend 5 weeks learning Unreal and fine-tune what I already knew.
What were you hoping to achieve from the 5 weeks of training?
I was expecting to:
– manipulate Unreal as much as possible.
– understand some of the roots of how unreal works in order to understand better when something feels off, doesn’t work as I expected.
– know how to seek valuable and trusted information at the general level.
– explore the best practices to work collectively on the same project.
What were your key takeaways/learnings?
When you start learning a new software by yourself, you never know 100% if you learnt it “the right way”, if you missed something obvious, if you’re using the right set of tools for a given task, etc. Attending to this course cleared out a lot of doubts and validated quite a few things on how to approach the software, how to interact with it and how to deal with some situations. It also was enlightening at the pipeline level. Even though we were working alone on our short movie, you get to understand how you can work collectively on the same project.
Why are training programs such as this so valuable?
It’s like everything. When you dedicate your time on a specific matter during a specific amount of time, you catch it much much better and you retain much more information than if it gets scattered over a longer period of time. These trainings are also very valuable in terms of contacts you can make during the Fellowship.
What are the benefits of Unreal & virtual production vs traditional methods?
There are many benefits. With Unreal, you can conceptualize stuff very fast and interact in real-time with it, which makes it an ideal tool when collaborating with people that are in general not CG savvy like clients or directors. When everything is set up correctly, you have a tendency to forget you’re using a gaming engine and you’re just focusing on the real deal. You can then iterate on your work as much as you want pretty much for free, very fast, and always looking very good.
Talk us through the thought process behind your film and how you brought it to life
I came up with a simple storyline so that I could stack modularly mini sequences that could vary in number, depending on the time I could spend on the project. I also love surreal art.
Watch Guillaume’s short film ‘Still Trip’ here.