| Asset Department |
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MPC creates each object or character faithfully to the Director’s brief. The process is carefully managed from scratch so that it works with all sections of the pipeline. The assets build department creates 3D models of mechanical or organic form based on concept artwork or live reference. Every asset is then textured, giving it colour and surface information later used in the lighting process. Fur and hair can be expertly groomed using Furtility, MPC's proprietary hair software. |