| Kingdom of Heaven |
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MPC's talented team of artists enabled me to realise my much dreamt Vision of "Kingdom of Heaven'; their patience and humour made the "going" that much more enjoyable and efficient.’ Ridley Scott - March 2005 MPC (The Moving Picture Company) has completed all the visual effects for Ridley Scott’s epic feature ‘Kingdom of Heaven’ a total of 440 shots. The film, which will be on general release from May 6th 2005, is produced by Scott Free Productions and will be distributed internationally by Twentieth Century Fox. Kingdom of Heaven is a monumental epic of tolerance, honor and humanity, starring Orlando Bloom and set against the turbulent, emotionally charged and world-shaping Crusades. From master filmmaker Ridley Scott, it traces the story of Balian, a common man of extraordinary conscience who rises to knighthood and embarks upon a life-changing journey to find peace and a better world. Siege machinery:For Kingdom of Heaven, MPC created a database of war machinery from catapults - trebuchets and mangonels – to siege towers, arrows and flags. This diverse catalogue of weaponry and the environments in which they sit were mostly created in 3D to guide mocap pre-production. A motion capture session then took place, a rigger was on set to construct the battlements, siege machinery, props and rig the relevant ropes as necessary. From these physical points of reference, mocap data was taken which was then returned to MPC where the machinery and operating soldiers and were integrated as 3D builds into live action sets. Mocap:To create the mounted armies seen in Kingdom of Heaven, extensive motion capture data was required. To achieve this, two shoots were scheduled, firstly, at an equestrian centre near Salisbury using 24 cameras to capture the four legged movement of horses and riders and secondly at Black Island Studios, this time using 14 cameras strategically positioned to capture the movements used to create library soldier manoeuvres. Crowd Sim:Once the mo-cap was in place, it needed to be processed to integrate into MPC’s proprietary crowd simulation tool – ALICE. The major difference to the work to be created for Kingdom of Heaven was the necessity for quadrupeds, and subsequently the need for mounted riders on horseback. The challenge facing the R and D team was to find a way for the AI of one agent (the horse) to directly drive the AI of another agent (the rider.) This way, in the final renders, it appears - as in real life - as though the rider inherits motion from the horse. Recreating Cities:In another departure from traditional animation techniques, MPC moved away from using live action miniature models as the basis of the cities preferring to opt for completely CG versions. To achieve this, MPC developed a yet another new system – this time it was environment based, taking into account the entire layout of the CG cities. Ridley Scott and the team undertook an exhaustive design process taking reference from shots taken on location in Morocco to bring about the recreation of Jerusalem and Kerak. To do this; wide vistas, city/set extensions and one off hero views from balconies were created. The team also adopted a more advanced rendering workflow. |